sunyue 9b222ac0c1 first commit | 5 anni fa | |
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SDWebImage | 5 anni fa | |
WebImage | 5 anni fa | |
LICENSE | 5 anni fa | |
README.md | 5 anni fa |
This library provides an async image downloader with cache support. For convenience, we added categories for UI elements like UIImageView
, UIButton
, MKAnnotationView
.
UIImageView
, UIButton
, MKAnnotationView
adding web image and cache managementIn order to keep SDWebImage focused and limited to the core features, but also allow extensibility and custom behaviors, during the 5.0 refactoring we focused on modularizing the library. As such, we have moved/built new modules to SDWebImage org.
Image/IO framework
, iOS 8+/macOS 10.10+ support.Photos.framework
)SDWebImage
+ Concorde library for Progressive JPEG decodingYou can use those directly, or create similar components of your own.
pod try SDWebImage
#import <SDWebImage/SDWebImage.h>
...
[imageView sd_setImageWithURL:[NSURL URLWithString:@"http://www.domain.com/path/to/image.jpg"]
placeholderImage:[UIImage imageNamed:@"placeholder.png"]];
import SDWebImage
imageView.sd_setImage(with: URL(string: "http://www.domain.com/path/to/image.jpg"), placeholderImage: UIImage(named: "placeholder.png"))
In 5.0, we introduced a brand new mechanism for supporting animated images. This includes animated image loading, rendering, decoding, and also supports customizations (for advanced users).
This animated image solution is available for iOS
/tvOS
/macOS
. The SDAnimatedImage
is subclass of UIImage/NSImage
, and SDAnimatedImageView
is subclass of UIImageView/NSImageView
, to make them compatible with the common frameworks APIs. See Animated Image for more detailed information.
In order to clean up things and make our core project do less things, we decided that the FLAnimatedImage
integration does not belong here. From 5.0, this will still be available, but under a dedicated repo SDWebImageFLPlugin.
There are three ways to use SDWebImage in your project:
CocoaPods is a dependency manager for Objective-C, which automates and simplifies the process of using 3rd-party libraries in your projects. See the Get Started section for more details.
platform :ios, '7.0'
pod 'SDWebImage', '~> 4.0'
Swift project previously have to use use_frameworks!
to make all Pods into dynamic framework to let CocoaPods works.
However, start with CocoaPods 1.5.0+
(with Xcode 9+
), which supports to build both Objective-C && Swift code into static framework. You can use modular headers to use SDWebImage as static framework, without the need of use_frameworks!
:
platform :ios, '8.0'
# Uncomment the next line when you want all Pods as static framework
# use_modular_headers!
pod 'SDWebImage', :modular_headers => true
See more on CocoaPods 1.5.0 — Swift Static Libraries
If not, you still need to add use_frameworks!
to use SDWebImage as dynamic framework:
platform :ios, '8.0'
use_frameworks!
pod 'SDWebImage'
There are 2 subspecs available now: Core
and MapKit
(this means you can install only some of the SDWebImage modules. By default, you get just Core
, so if you need MapKit
, you need to specify it).
Podfile example:
pod 'SDWebImage/MapKit'
Carthage is a lightweight dependency manager for Swift and Objective-C. It leverages CocoaTouch modules and is less invasive than CocoaPods.
To install with carthage, follow the instruction on Carthage
Carthage users can point to this repository and use whichever generated framework they'd like: SDWebImage, SDWebImageMapKit or both.
Make the following entry in your Cartfile: github "SDWebImage/SDWebImage"
Then run carthage update
If this is your first time using Carthage in the project, you'll need to go through some additional steps as explained over at Carthage.
NOTE: At this time, Carthage does not provide a way to build only specific repository subcomponents (or equivalent of CocoaPods's subspecs). All components and their dependencies will be built with the above command. However, you don't need to copy frameworks you aren't using into your project. For instance, if you aren't using
SDWebImageMapKit
, feel free to delete that framework from the Carthage Build directory aftercarthage update
completes.
In the source files where you need to use the library, import the umbrella header file:
#import <SDWebImage/SDWebImage.h>
At this point your workspace should build without error. If you are having problem, post to the Issue and the community can help you solve it.
All source code is licensed under the MIT License.